Video · Matt Wolfe ·

When a humanoid and a drone become besties

Watch on YouTube The opening of the original, or for stories before 30 October 2026 an AI model's summary of it. Check the original before you rely on a detail.

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VideoMatt Wolfe

His AI Made 20 Reels Before Breakfast

In a 'show me your workflow' episode, Matt Wolfe interviews builder Nate Herk about three AI workflows he uses daily. First, an automated short-form video editing workflow built with Claude Code that Herk says can produce around 20 reels in a single morning, handling ideation, scripting, B-roll selection, and AI-generated video. Second, an AI expert panel called The Roast Room used to make better decisions. Third, an AI social media manager that researches, creates, and publishes Instagram content. Herk explains his approach to building 'skills' by reverse-engineering proven work and using a 'golden dataset' (like model evals) to guide output, noting AI still lags behind humans in music and sound design.

VideoMatt Wolfe

Open-Source AI Models Caught Up! (Kimi K3.1 Pro)

Matt Wolfe reports that Chinese lab Moonshot AI has released Kimi K3.1 Pro, an open AI model that reportedly built video game demos—a racing game, a zombie shooter, a parkour game, and a medieval town—on its own in real game engines like Unity, Unreal, and Blender. Artificial Analysis ranks the model fourth among all models it tests, and on a coding benchmark it finishes less than a point behind Anthropic's Claude Opus 5.5, at roughly half the price of Opus and about 15th the price of a GPT-6 Astra model. The full model releases November 4 and can be downloaded and run on a company's own servers.